EA CEO Andrew Wilson has discussed the impact of the SAG-AFTRA actors strike, stating the company doesn’t anticipate “any significant short-term impact”.

Wilson’s comments were during a Q&A after its latest earnings call, where an investor questioned the impact of the strike.

The CEO replied the company is “working diligently to negotiate at the table” but doesn’t expect “near-term disruption to any of the games we have in development” or current live-service games.

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UPDATE 26/07/24: A Eurogamer reader has reached out to clarify some of the wording from yesterday’s report, regarding the man who threatened Nintendo staff and his sentancing. Our reader kindly explained the Kyoto District Court has sentenced Kenshin Kazama to a year’s prison sentence, suspended for four years.
This means, unless he commits some other offense, it’s likely he will not be jailed immediately for threatening Nintendo. The original story continues below.

ORIGINAL 25/07/24: A man who sent almost 40 threatening messages to Nintendo, including death threats, has been sentenced to one year in prison and four years of probation by Kyoto District Court.
As reported by Japanese newsite NHK, Kenshin Kazama – a 27-year-old employee of Hitachi City – was accused of forcible obstruction of business after sending 39 threats using the inquiry form on Nintendo’s website.
These threats were sent between August and November last year.

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Amid its push toward mobile and free-to-play titles and away from the “volatile” AAA space, Warner Bros. has announced the acquisition of MultiVersus developer Player First Games.

MultiVersus – which has had an unusual, sometimes controversial development journey since the start of its open beta back in 2022 – is Player First Games’ debut title. It finally got its full free-to-play release this May after disappearing for over a year, and while its current player numbers don’t appear to be anywhere near those seen during the height of its open beta popularity, Warner Bros. is clearly happy enough to acquire the studio behind it.

Full details of the purchase haven’t been disclosed, but Warner Bros. confirmed (via IGN) Player First Games’ co-founders Tony Huynh and Chris White will continue to lead the studio.

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Fresh from its nominations for 16 Emmy Awards, the second season of Amazon’s Fallout TV show is “ahead of schedule”.

Amazon’s head of TV Vernon Sanders was interviewed by Variety, along with Amazon MGM Studios chief Jennifer Salke.

“I think we’re ahead of schedule, in terms of being able to get Season 2 back,” said Sanders. “We don’t have an exact launch date yet, but we’ve already gotten scripts in hand, and I think the fans of Season 2 will really love where we’re going for Season 2.”

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Sales of Resident Evil 7 on iOS have flopped, having been bought by under 2000 people.

That’s according to store data estimates from Appmagic, as shared by MobileGamer.biz. The free-to-start game has been downloaded 83,000 times since its release on 2nd July, meaning just 2.4 percent of players converted to the £15.99 paid version.

In all, Resident Evil 7 on iOS has earned Capcom an estimated $28,140, though that doesn’t include Apple’s 30 percent cut.

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It appears the credits for Elden Ring, revised after the release of DLC Shadow of the Erdtree, do not properly credit translators from Latin America.

Eurogamer understands the revised credits now fully credit translators from Europe. Localisation staff have been listed, as well as a Special Thanks including all individual translators, all under Bandai Namco Europe.

However, translators from Latin America under Bandai Namco America have not been given the same courtesy. Thai translators have also not been listed individually by Bandai Namco Asia, beyond the name of the agency, unlike those for Chinese and Korean.

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Amazon has announced three more games Prime subscribers can scoop up as part of their membership this month.
For a limited period of time, users will be able to get their hands on Suicide Squad: Kill the Justice League, Chivalry 2 and Rise of the Tomb Raider at no additional cost.
Those interested will be able to claim these three games from 16th July, starting at 12am PST. That’s 8am here in the UK. Users will then only have 48 hours to add them into their libraries via the Epic Games Store, before the promotion ends.

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Apex Legends’ upcoming Season 22 will make significant changes to the free-to-play shooter’s Battle Pass “experience”, developer Respawn Entertainment has announced, by releasing two Battle Passes per season instead of one, and then charging full price for each.

As of Season 22, Apex Legends is ditching its current season-long Battle Pass in favour of two half-season Battle Passes – one launching at the start of a season and another at its mid-point “split” – each featuring 60 levels of rewards, compared to the previous version’s 110.

Despite the truncated number of progression levels, each new half-season premium Battle Pass costs approximately the same as the older season-long version. Previously, a premium Battle Pass cost 950 Apex Coins (a 1000-coin bundle is priced at $9.99 USD), and Respawn’s new half-season Battle Passes are $9.99 each. A new Premium+ tier (replacing the existing Premium Bundle) is $19.99 every half-season, and a free tier remains available.

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